#ifndef WORLD_H
#define WORLD_H

#include <SFML/Graphics.hpp>

class World
{
private:
	sf::Image imgBackground;
	sf::Image imgClouds[4];
	sf::Image imgGround;
	sf::Sprite spBackground;
	sf::Sprite spClouds[2][5];
	sf::Sprite spGround;
	int height;
	unsigned char spPoc;
public:
	World();
	void update(int newHeight);
	sf::Sprite* getSprite();
	int getHeight();
	~World();
};

#endif
